Programma Simplex Skachat
The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. Simplices are not actually used in the method, but one interpretation of it is that it operates on simplicial cones, and these become proper simplices with an additional constraint. The simplicial cones in question are the corners (i.e., the neighborhoods of the vertices) of a geometric object called a polytope. The shape of this polytope is defined by the constraints applied to the objective function.
programma simplex skachat
George Dantzig worked on planning methods for the US Army Air Force during World War II using a desk calculator. During 1946 his colleague challenged him to mechanize the planning process to distract him from taking another job. Dantzig formulated the problem as linear inequalities inspired by the work of Wassily Leontief, however, at that time he didn't include an objective as part of his formulation. Without an objective, a vast number of solutions can be feasible, and therefore to find the "best" feasible solution, military-specified "ground rules" must be used that describe how goals can be achieved as opposed to specifying a goal itself. Dantzig's core insight was to realize that most such ground rules can be translated into a linear objective function that needs to be maximized. Development of the simplex method was evolutionary and happened over a period of about a year.
It can also be shown that, if an extreme point is not a maximum point of the objective function, then there is an edge containing the point so that the value of the objective function is strictly increasing on the edge moving away from the point. If the edge is finite, then the edge connects to another extreme point where the objective function has a greater value, otherwise the objective function is unbounded above on the edge and the linear program has no solution. The simplex algorithm applies this insight by walking along edges of the polytope to extreme points with greater and greater objective values. This continues until the maximum value is reached, or an unbounded edge is visited (concluding that the problem has no solution). The algorithm always terminates because the number of vertices in the polytope is finite; moreover since we jump between vertices always in the same direction (that of the objective function), we hope that the number of vertices visited will be small.
The solution of a linear program is accomplished in two steps. In the first step, known as Phase I, a starting extreme point is found. Depending on the nature of the program this may be trivial, but in general it can be solved by applying the simplex algorithm to a modified version of the original program. The possible results of Phase I are either that a basic feasible solution is found or that the feasible region is empty. In the latter case the linear program is called infeasible. In the second step, Phase II, the simplex algorithm is applied using the basic feasible solution found in Phase I as a starting point. The possible results from Phase II are either an optimum basic feasible solution or an infinite edge on which the objective function is unbounded above.
Let a linear program be given by a canonical tableau. The simplex algorithm proceeds by performing successive pivot operations each of which give an improved basic feasible solution; the choice of pivot element at each step is largely determined by the requirement that this pivot improves the solution.
In general, a linear program will not be given in the canonical form and an equivalent canonical tableau must be found before the simplex algorithm can start. This can be accomplished by the introduction of artificial variables. Columns of the identity matrix are added as column vectors for these variables. If the b value for a constraint equation is negative, the equation is negated before adding the identity matrix columns. This does not change the set of feasible solutions or the optimal solution, and it ensures that the slack variables will constitute an initial feasible solution. The new tableau is in canonical form but it is not equivalent to the original problem. So a new objective function, equal to the sum of the artificial variables, is introduced and the simplex algorithm is applied to find the minimum; the modified linear program is called the Phase I problem.
The simplex algorithm applied to the Phase I problem must terminate with a minimum value for the new objective function since, being the sum of nonnegative variables, its value is bounded below by 0. If the minimum is 0 then the artificial variables can be eliminated from the resulting canonical tableau producing a canonical tableau equivalent to the original problem. The simplex algorithm can then be applied to find the solution; this step is called Phase II. If the minimum is positive then there is no feasible solution for the Phase I problem where the artificial variables are all zero. This implies that the feasible region for the original problem is empty, and so the original problem has no solution.
The tableau form used above to describe the algorithm lends itself to an immediate implementation in which the tableau is maintained as a rectangular (m + 1)-by-(m + n + 1) array. It is straightforward to avoid storing the m explicit columns of the identity matrix that will occur within the tableau by virtue of B being a subset of the columns of [A, I]. This implementation is referred to as the "standard simplex algorithm". The storage and computation overhead is such that the standard simplex method is a prohibitively expensive approach to solving large linear programming problems.
In each simplex iteration, the only data required are the first row of the tableau, the (pivotal) column of the tableau corresponding to the entering variable and the right-hand-side. The latter can be updated using the pivotal column and the first row of the tableau can be updated using the (pivotal) row corresponding to the leaving variable. Both the pivotal column and pivotal row may be computed directly using the solutions of linear systems of equations involving the matrix B and a matrix-vector product using A. These observations motivate the "revised simplex algorithm", for which implementations are distinguished by their invertible representation of B.
In large linear-programming problems A is typically a sparse matrix and, when the resulting sparsity of B is exploited when maintaining its invertible representation, the revised simplex algorithm is much more efficient than the standard simplex method. Commercial simplex solvers are based on the revised simplex algorithm.
If the values of all basic variables are strictly positive, then a pivot must result in an improvement in the objective value. When this is always the case no set of basic variables occurs twice and the simplex algorithm must terminate after a finite number of steps. Basic feasible solutions where at least one of the basic variables is zero are called degenerate and may result in pivots for which there is no improvement in the objective value. In this case there is no actual change in the solution but only a change in the set of basic variables. When several such pivots occur in succession, there is no improvement; in large industrial applications, degeneracy is common and such "stalling" is notable. Worse than stalling is the possibility the same set of basic variables occurs twice, in which case, the deterministic pivoting rules of the simplex algorithm will produce an infinite loop, or "cycle". While degeneracy is the rule in practice and stalling is common, cycling is rare in practice. A discussion of an example of practical cycling occurs in Padberg. Bland's rule prevents cycling and thus guarantees that the simplex algorithm always terminates. Another pivoting algorithm, the criss-cross algorithm never cycles on linear programs.
In 2014, it was proved that a particular variant of the simplex method is NP-mighty, i.e., it can be used to solve, with polynomial overhead, any problem in NP implicitly during the algorithm's execution. Moreover, deciding whether a given variable ever enters the basis during the algorithm's execution on a given input, and determining the number of iterations needed for solving a given problem, are both NP-hard problems. At about the same time it was shown that there exists an artificial pivot rule for which computing its output is PSPACE-complete. In 2015, this was strengthened to show that computing the output of Dantzig's pivot rule is PSPACE-complete.
Analyzing and quantifying the observation that the simplex algorithm is efficient in practice despite its exponential worst-case complexity has led to the development of other measures of complexity. The simplex algorithm has polynomial-time average-case complexity under various probability distributions, with the precise average-case performance of the simplex algorithm depending on the choice of a probability distribution for the random matrices. Another approach to studying "typical phenomena" uses Baire category theory from general topology, and to show that (topologically) "most" matrices can be solved by the simplex algorithm in a polynomial number of steps.
In summary, there are laws regarding field-programmable radios but they are not enforced. Similar to how there are laws regarding downloading movies or consuming fake maple syrup (actually, that law was repealed in 2019).
Also keep in mind that RR and LADD channels are for professional use and your own safety, not for chit-chat or talking to your buddies. There are thousands of channels and if you have a programmable radio you can set a special channel for you and your buddies while keeping the RR channel open for legitimate use. 041b061a72